Projects and Experience

Soulcatcher

3D Action Platformer that is still actively being worked on. 1-2 player game about a raven named Darrow and a soul named Ruu tasked with collecting and sheparding souls to save their realm. Created in Unity.

Contributions:
3D Modeling Lead
Concept Artist
Audio/Sound Design Lead
Level Design

Ecliptic Depths

VR Action Adventure game that is still actively being worked on. The player must fight their way through several layers, leveling up and defeating bosses to move on. Created in Unity.

Contributions:
All Design, Art, Behaviors and Code

30 Minutes or Less

3rd person competitive game where two players compete to see who can deliver their pizza's first. This was a group project, and my first steps into the Unreal Engine and LAN multiplayer. Created in Unreal.

Contributions:
3D Modeling
Concept Artist
Multiplayer Implementation
Interactions and Timer Scripts

Secret Meeples

Isometric competitive game where up to four players try to find and tag each other without being seen. Several different types of red herring AI mimic player movement and are worth negative points if tagged. This was a group project, and was my first steps into local multiplayer. Created in Unity.

Contributions:
AI Programming
UX
Spawn Programming

VARScent Cognitive Training Simulation

Thumbnail Image

Client research project created in VR to test the relationship between scent and navigation. Based on Memory Island, users are given an object to find, and a scent they can follow. This is repeated 4 times starting in different locations, and then the objective is switched. Created in Unity.

Contributions:
Concept Art
Level Design
3D Modeling

Interactive Music Festival Experience

MNDR Diner Hubworld Image

Client musical experience project created in VR. Players can choose a musical experience they want to explore from the Hubworld and can complete tasks such as collecting effect orbs to change the music and giving NPC's emotional strategy cards. Created in Unity.

Contributions:
Audio Implementation
Audio Interactions
XR Interactions

Jazzy Atoms

Collage of Jazzy Atoms Panels

An interactive comic project done during my first years in the GIMM program. Users are able to click through the comic and complete a click and drag interactive portion to continue onwards and unlock an animation. Created in Adobe Animate.

Contributions:
Click and Drag Interactions
Art

Shyden and the Lost Keystones

Simple point and click game, the first game I ever created in the GIMM program. The player takes the role of Shyden, a young dragon, to find the elemental stones and take on the demon that is breaking loose. The trailer was made in a later class. Created in Adobe Animate.

Contributions:
All Design, Art, Behaviors and Code

Blacksmith Effects

A project I created to try out and test different special effects for later use in other projects.

Contributions:
All Programming and Special Effects