Aria Strasser
3D Action Platformer that is still
actively being worked on. 1-2 player game about a raven
named Darrow and a soul named Ruu tasked with collecting
and sheparding souls to save their realm. Created in Unity.
Contributions:
3D Modeling Lead
Concept Artist
Audio/Sound Design Lead
Level Design
VR Action Adventure game that is still
actively being worked on. The player must fight their way
through several layers, leveling up and defeating bosses to
move on. Created in Unity.
Contributions:
All Design, Art, Behaviors and Code
3rd person competitive game where two
players compete to see who can deliver their pizza's first.
This was a group project, and my first steps into the Unreal
Engine and LAN multiplayer. Created in Unreal.
Contributions:
3D Modeling
Concept Artist
Multiplayer Implementation
Interactions and Timer Scripts
Isometric competitive game where up to
four players try to find and tag each other without being seen.
Several different types of red herring AI mimic player movement
and are worth negative points if tagged. This was a group project,
and was my first steps into local multiplayer. Created in Unity.
Contributions:
AI Programming
UX
Spawn Programming
Client research project created in VR to test
the relationship between scent and navigation. Based on Memory Island,
users are given an object to find, and a scent they can follow. This is
repeated 4 times starting in different locations, and then the objective
is switched. Created in Unity.
Contributions:
Concept Art
Level Design
3D Modeling
Client musical experience project created in VR.
Players can choose a musical experience they want to explore from the Hubworld
and can complete tasks such as collecting effect orbs to change the music and
giving NPC's emotional strategy cards. Created in Unity.
Contributions:
Audio Implementation
Audio Interactions
XR Interactions
An interactive comic project done during my first years
in the GIMM program. Users are able to click through the comic and complete a
click and drag interactive portion to continue onwards and unlock an animation.
Created in Adobe Animate.
Contributions:
Click and Drag Interactions
Art
Simple point and click game, the first game I ever created
in the GIMM program. The player takes the role of Shyden, a young dragon, to find
the elemental stones and take on the demon that is breaking loose. The trailer was
made in a later class. Created in Adobe Animate.
Contributions:
All Design, Art, Behaviors and Code
A project I created to try out and test different special effects
for later use in other projects.
Contributions:
All Programming and Special Effects